Tuesday, February 23, 2016

#10. Concept Map

Create a  Corporate Video

Standard
This is a final project that involves all aspects of the standard (and a little extra).

I.       Connecting

Establishing a communication with the employer to have a better understanding of the business and the video.

A.    Understand the Business

1.    Gather Information

a.    Description of business
b.    Objective of video
c.    Details needing to apply in the video

B.    Talk to the Employer

1.    Strike a conversation

II.     Pre-Production

Planning and preparing the video shoot with the needed materials and people that can make the video effective and successful.

A.    Paperwork

Papers that involve legal rights, permissions, and financial accounts of the materials and people involved with the production of the video.

1.    Making sure to have proper copyrights.

2.    Budgeting for consumables and rates.

a.    Rate card calculator for most projects

3.    Making release forms for talent and locations

B.    Scheduling

Basic time-management tool, consists of a list of times at which possible tasks, events, or actions are intended to take place.

1.    Working out available times with the business and workers.

a.    Plan the date

C.    Hiring

Process of attracting, selecting and appointing suitable candidates.

1.    Production workers: cameramen, gaffers, grips, etc.

2.    Post-Production workers: editors

III.    Production

In the field recording and capturing of people and actions to be used in the final video product.

A.    Recording

Process of capturing data or translating information to a recording format stored on some storage medium.

1.    Visual aspects with video cameras

a.    Canon C300

2.    Audio aspects with microphones

a.    Rode Shotgun microphone

B.    On Set

aka: in the field or on the video shooting area

1.    Lights to illuminate the set

a.    ARRI light

2.    Rigs to hold cameras, lights, and microphones

a.    LITE jib
b.    C-stand

C.    Workload

Mental processes when performing tasks.

1.    Times to work and times to take breaks

2.    Supply food and need materials to workers

IV.    Post-Production

Assembling all the captured materials into a single video.

A.    Organize

 Process of structuring, integrating, co-ordinating task goals, and activities to resources in order to attain objectives

1.    Separate all captured footage, audio, and graphics

a.    Tips on helping the video editor stay organized

2.    Label all footage by universal code and arrange in order

B.    Editing

Process of selecting and preparing written, visual, audible and film media used to convey information

1.    Baseline Edit

a.    Assembles the narrative story together.

2.    Sound Mixing

a.    Mixes the footage's audio with sound effects and music.

3.    Motion Graphics

a.    Applies graphics, text, and special effects into the video.

4.    Colorgrading

a.    Corrects white balance issues and stylizes the video towards a tone or mood.

V.     Finalizing

Giving the final product, bill, and extra materials to the employer.

A.    Distribution

Process of making a product or service available for use or consumption by a consumer or business user.

1.    Exporting video to specific format 

2.    Method of contact

a.    Online video service
(1)    Youtube or embedded website video
(2)    Netflix / Hulu / Amazon Prime
(3)    Social Media
b.    Live showing
(1)    TV

3.    Archive the video

B.    Billing

The process of sending an invoice for goods or services.

1.    Paperwork

a.    Release forms and copyright papers in order and easily accessible

2.    Payment

a.    Invoice of total expenses to employer
(1)    Bill
(2)    Money

b.    Pay workers with profits

Monday, February 22, 2016

#9. Article Read - Digital rights group says Google invades student privacy

Google is being accused of collecting information about student's online activity for non-educational purposes. This is mostly through their Chromebook computers that the students are using. The Electronic Frontier Foundation is calling of the Federal Trade Commission to investigate Google to see if they really are using the information gained for non-educational uses. According to the article, the FTC said that Google made a loophole that overshadowed online activities with an advertising network using the Safari browser without the user's consent.

I am interested in finding out if Google did use the data collected from their Chromebooks for advertising uses. However, I am a little distressed that people did not expect Google to have more access to their own product (Chromebooks) than other computer brands. I do understand the foundation's feelings that companies should not exploit a person's information for their own greedy profit. I hope that Google is trying to gain information about their computer users to create an evaluation to later give a better online service towards their consumers.

#8. Article Read - UC Berkeley Students sue Google

Google is being sued by four UC Berkeley students and alumni for emails that were scanned and targeted for mining data. Even though the emails are a few years old, the plaintiffs discovered that information within sensitive emails were used for advertising purposes. This caused them to file a lawsuit because UC Berkeley did not give Google permission to data mine in Google's Apps for Education communication methods. Google has faced similar charges to this, but has proved that the past plaintiff gave permission to them. Ryan Corley, one of the four students, said "that the scanning of emails by Google would constitute an 'invasion of privacy'." The students are pushing hard against Google due to the information that could be used to find out about inventions, drug compounds, and collaborating people that they do not what to be released.

It is a bit concerning to me that Google can scan emails that could contain important and sensitive information. The information found in these type of emails could be unintentionally leaked and bring bad light towards a business or people that were trying to do something good. It has been proven that companies and strong security systems can be hacked into and have data taken from them for the hackers to use as they wish. I know that some people that I work with on projects could not want their name to be know, for their own personal reasons, to have worked on specific content, but an insecurity communication method could ruin the value of such content. Also, that situation could further hinder future projects with said people.

Wednesday, February 17, 2016

#7. Article Read - Life on Mars

This article talked about how life would be simulated on Mars. It is written like a summary of a journal about what has happened on one of the adventure's journey. He has done other extreme camping trips and exhibitions; however, none of them are like trying to survive on sMars. Sunlight and water are a blessing to be held and taken as resources when present. Everyone has to be self-sufficient yet dependent on each other at the same time. A person has to be a mechanical engineer, doctor, and chef when needed. The lack of hyper-advance technology created the sense that there is more to care for and find usefulness in than something to distract or escape their reality.

This article was confusing at first. I did not interpret that the person talking about sMars was actually on Earth in a survival simulation of the planet Mars until he broke the four wall about The Martian and saying that his planet is my planet. The author was, in my opinion, too wordy in trying to give the sense of how his and his crew mates' lives were during that time. It is an interesting perspective to imagine how someone like me could try to survive in a world where technology, like the Internet, is nonexistent and I must find ways to survive by bacteria and such. I imagine that I would only thrive for a few months before going rabid.

#6. Article Read - What does research really say about iPads in the classroom?

This article talked about how the research they found says a broad result, but has a different result in practice. The largest portion says that digital natives can use iPads in the classrooms better than non-digital natives. This is only true if those people took the time to learn the programs and hardware to operate and maintain such technologies. As for causing student engagement and "leveling the playing field", these results turned out to be half-truths. Students can be engaged within the classroom by proxy of them, but only when the technology is applied in a way that stimulates their mind and not distracts them. It sort of evens everyone's access to resources, but only if the student is willing to learn how to access such resources with said technology.
I have this sense that people try to force technology on everyone whether they believe it will benefit them immediately or not. I get this every time I read articles like this about how tablets were thrown into hands of people who knew nothing about them and were expected to utilize them in the classroom (and other situations involving technology as well). Using tablets is a useful tool if applied in a correct manner. A correct manner can be by using it to have an I spy game where a student can move and zoom on the touchscreen to find an animal in an extremely large photo (geography). There will always be pros and cons to using this kind of technology in classrooms and we as teachers must handle it as best as possible.

Tuesday, February 2, 2016

#5. John Hunter (TED Talk)

World Peace Game

  • one board and simpler design
  • now, 4x4x4 Plexiglas structure with multiple platforms 
  • mix of seemingly simple answers with near impossible problems
  • each country have their own people of power and crisis 
  • to win: all crisis must be solved and all countries have to have 100 billion value in assets
  • Sun Tzu is read in this game
  • student-led and driven
  • sometimes attacking to seize a countries assets can be the right choice
  • there is no right or wrong answer 



Began 1977 for John
Experimental education, was asked: "What do what you want to do?"
Chris Rena, filmmaker, made World Peace and other 4th Grade Achievements
John sees his teachers come through him in the film

Monday, February 1, 2016

#4. Article Read: 10 Most Engaging Uses of Tech

Video/audio feedback engaged with visual and auditory learners while keeping the timeframe in creating such feedback to about the same amount as writing it down. Digital portfolios provide the sense of creating something for people to experience and see other than the instructor. Blended learning aloud for students to learn self-paced and with a group of other students while the teachers can help those who are really struggling in the course. Social Media and game learning can provide learning activities on and off campus. Visual Literacy can be used to make students learn through visual aspects of technology such as Instagram. Collaboration tools can enhance students' behavioral and cognitive engagement as well as the design thinking method that makes students self-driven and student-led projects. By reaching individuals and groups with technology, teachers can provide interactive images and assignments through QR codes and annotations. Tracking progress is helping instructors have a better understanding of how their students are learning the concepts and using the knowledge gained into applications.

There are many points of views that the author makes about these methods that I can agree with. I do mind that the social media would probably be one of the least favorable uses in education due to the overwhelming amount of freedom outside sources have to affect students. Using QR codes to present assets for the students is a creative way to peak their interest in the subject. I find the blended learning format to be more of a gamble than a positive method of learning. Some people have a difficult time communicating with others and that could bring problems within the groups that could affect the ones not directly causing the problems.

#3. Article Read: Digital Tools Evolving to Track Students' Emotions

Technology has expanded to the point where it has became a race in the education industry to have personalized learning experiences for students. Having a computer able to gather information and adapt to a student's "mindset" is becoming more of a thing as time goes on. Combining eye-tracking and speech-recognition along with other innovations that can "read" a person's emotions and actions is making understanding a student's learning process much more manageable. However, this will take years for a large amount of schools to implement this technology within their systems. Organizations, like MIND Research Institute, are trying to push this technology into education software and systems.

I do find this type of technology interesting and difficult at the same time. Interesting in the fact that a software can "read" someone's movements and speech to determine how they are feeling. With that in mind, the microchip can send that information to a different software to change or emphasize an aspect in an application that the same person is using. I claim that this technology is difficult for a couple of reasons. First, the simplest one, the knowledge needed to create this technology is beyond many people's grasp of thought. Second, managing the hardware and some software parts to this technology could cause some teachers to fall behind in teaching their courses due to equipment issues. Lastly, following up on the author's thoughts, to convince education systems that this technology will improve students' learning process and scores will prove to be a hard battle against the methods already placed within the schools.